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Audio Programmer • Game Developer • Engine & Systems

Projects

Shape Showdown

A fast-paced twin-stick shooter game featuring upgrade mechanics and scaling difficulty.

- Wrote upgrade system and adaptive difficulty.

- Composed and recorded original music for the gameplay track.

C++ Game Dev Multiplayer

Bingus Engine

Custom game engine built from scratch in C++17 using OpenGL & Dear ImGUI.

On a team with 2 other programmers, I handled engine architechture & systems as well as audio integration.

- Built the architechture for the 2.5D game engine with ECS architechture.

- Wrote adaptive JSON loading/saving into the engine. Serialization connects seamlessly to ImGUI editor for easy level creation.

- Integrated FMOD Core with sound events, 3D sound, and adaptive audio.

- Sound system handling different types of surfaces and impacts.

C++ Engine Dev Audio

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